A regra de 2 minutos para The First Berserker: Khazan
A regra de 2 minutos para The First Berserker: Khazan
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ESTES intensos gráficos 3D no visual cel shading por The First Berserker: Khazan dão vida ao mundo do Arad utilizando uma vivacidade semelhante à de um anime.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
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Outra coisa qual igualmente incomoda demasiado é o fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente pelo game, quando comecei a tomar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei usando todos os atalhos que eu tinha aberto, completamente fechados.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Com 1 visual visual cell shading que imita 1 anime, o game se destaca pela maneira como usa seu sistema por habilidades para atravessar ao jogador a sensação por de que o protagonista é poderoso.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Isso faz parecer qual parte do progresso foi jogado pelo lixo e honestamente não entendi tal decisão do “resetar” certas coisas do mapa após sair The First Berserker: Khazan dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas DE maiores paixões da minha vida.